Upload any image
JPG, PNG or WebP with a single clear subject.
GLB is the native output of our generator — a single binary file with the mesh and all texture maps embedded, ready for web viewers, Blender and game engines. No conversion step, no missing-texture folder problems.

JPG, PNG or WebP with a single clear subject.
The pipeline produces geometry and bakes base color, metallic-roughness and normal maps at 2048×2048.
The same file you download renders in our WebGL preview — what you see is what you get.
GLB imports directly into Blender, Unity, Unreal, three.js and <model-viewer> with textures intact.
GLB is the delivery format. From it you can export STL (printing), OBJ (legacy DCC) or glTF-separate (web pipelines) in Blender without quality loss to the geometry.
One mesh (~500K triangles on the standard preset) plus three embedded 2048×2048 PNG texture maps for PBR rendering — parsed stats for a real file are shown on this page.
Yes — GLB is the standard for web 3D. For fast loading, decimate the mesh and compress textures first; the raw export is around 28 MB.
No. The generator produces a static mesh with textures. You can rig and animate it afterwards in Blender.
GLB, the binary container. It is the same format as glTF with everything packed into one file, and converts to .gltf losslessly if your pipeline needs separate files.