Image → GLB

Generate a textured GLB from an image

GLB is the native output of our generator — a single binary file with the mesh and all texture maps embedded, ready for web viewers, Blender and game engines. No conversion step, no missing-texture folder problems.

Real result — not a mockup
Input
Gold owl ornament decorated with blue and white gems
Generated model
Parsed from the GLB file
Triangles
499,994
Vertices
318,231
Textures
3 × 2048×2048 PNG (PBR)
Watertight
No (repair first)
Format
GLB
Full case study →

Best inputs for GLB generation

  • Objects and characters both work — this page’s example is a decorative object
  • Rich surface color helps: the three PBR maps carry most of the fine detail
  • Shiny materials translate into convincing metallic/roughness maps
  • Avoid heavy motion blur — sharp texture in, sharp texture out

How it works

01

Upload any image

JPG, PNG or WebP with a single clear subject.

02

Mesh + textures are generated together

The pipeline produces geometry and bakes base color, metallic-roughness and normal maps at 2048×2048.

03

Preview the GLB in the browser

The same file you download renders in our WebGL preview — what you see is what you get.

04

Drop it into your workflow

GLB imports directly into Blender, Unity, Unreal, three.js and <model-viewer> with textures intact.

GLB-specific notes

  • !Textures are baked per-model — you cannot swap materials without a DCC tool
  • !Fine repeating detail (gems, engraving) lives in the texture, not the geometry
  • !Openwork and pierced structures may be partially filled in the mesh
  • !At ~28 MB per model, decimate in Blender if you need a lightweight web asset

GLB is the delivery format. From it you can export STL (printing), OBJ (legacy DCC) or glTF-separate (web pipelines) in Blender without quality loss to the geometry.

Frequently asked questions

What exactly is inside the GLB file?

One mesh (~500K triangles on the standard preset) plus three embedded 2048×2048 PNG texture maps for PBR rendering — parsed stats for a real file are shown on this page.

Can I use the GLB on a website?

Yes — GLB is the standard for web 3D. For fast loading, decimate the mesh and compress textures first; the raw export is around 28 MB.

Does the GLB include animations?

No. The generator produces a static mesh with textures. You can rig and animate it afterwards in Blender.

GLB or glTF — which do I get?

GLB, the binary container. It is the same format as glTF with everything packed into one file, and converts to .gltf losslessly if your pipeline needs separate files.